Games / Web · 2026

Pulsekeeper

Tiny heroes. Big rescues. Meet patients, upgrade MEND-0, and venture inside the human body.

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Read Trevor’s narration

Pulsekeeper turns a hospital shift into an adventure. You play MEND zero, a tiny robot. You walk the ward, meet patients, learn what's wrong with them, and then go inside the body to help. I'm building it with Three JS, React, and Next JS, with characters I rigged and animated myself. The hospital ties together the conversations, the tool upgrades, and the rescue missions, and your progress saves in the browser. It's a development build, so start a shift and see how far it's come.

A closer look · With Trevor

Let me show you around.

A small robot, a hospital full of people, and a different kind of rescue. Here is how it comes together.

Pulsekeeper gameplay: MEND-0 checks in at the hospital reception desk
From the project
Chapter 01 / 03

Every rescue starts with a person.

The hospital is the link between patient conversations, supplies, and rescue missions. Your first shift begins by finding Nora.

Tap the + in the image for a closer look.

Pulsekeeper turns a hospital shift into an adventure. You guide MEND-0 through the ward, meet patients, learn about their conditions, and head inside the body to help.

I am building it with Three.js, React, and Next.js, with original rigged characters and animated patient models. The hospital connects patient conversations, tool upgrades, and body-rescue missions. Progress is saved in your browser.

This is a playable development build. Start a shift here, or visit the Character Club from the main menu to meet MEND-0 and try the rescue simulator. I am still developing the game, so expect it to keep changing.

  • Early green MEND-0 character study from four angles

    01 / Early character direction

    A turnaround study exploring MEND-0’s shape, rescue tool, and backpack before the current playable design.

  • The current white-and-teal MEND-0 and bacterium in Pulsekeeper’s Character Club

    02 / Into the playable cast

    The current rigged character in the game’s Character Club, where idle, walk, wave, tool, and hop animations can be explored.